Wednesday, September 30, 2009

Online Courseware Development

I used to buy a thousand ringgit worth of multimedia courseware and I still use it in my lessons. Does it worth every penny I paid? Yes and No. Yes because my mother bought me the same courseware back in 1990 (VHS, baby), so I kindda have some emotional connection to that courseware. No because the enhanced and extended version that it offers compared to what I once had, was terrible. Now that we have broadband, Streamyx and stuffs, I want to download worksheets, share ideas with educators alike across the globe. But what I have is this 20 DVDs with books.

Liking the idea of an online courseware (suggested by our lecturer), I was hoping that I can develop one for Primary Art Education. I'm pretty much feel sorry for primary pupils, because some teachers are unable to see the importance of Art Education for pupils creativity.
You'd be blown away by Sir Ken Robinson's lecture.







Inspiring, isn't it?


As for my Online Courseware Development Project, I've link a file to my presentation slides that includes the syllabus for Pendidikan Seni Visual Tahun 4.
This courseware is a learning courseware (that means that it is for students) to learn the principles of art by playing online games...yes, games. Then, they can post pictures of their artwork, be one of the Sahabat Rimba members via Facebook, Friendster and Twitter, and get to know local artists such as Yusof Gajah, Awang Fadillah, Emilia Yusof and many more.


http://www.scribd.com/doc/20432156/MTM6013-Pendidikan-Seni-Visual-Tahun-4




'Menu Utama' page. 'Jom, buat!' page. 'Splash screen' page.



These are examples of the interface in the courseware. The 'Menu Utama' page displays the main menu of the courseware. The button will animate when selected. The 'Jom, buat!' page is where students play online games.This page in particular, students will have to select on the character that shows emphasis. Hints are provided.




No comments:

Post a Comment